
Toronto ACM SIGGRAPH events bring together people working in computer graphics, interactive media, animation, visualization, games, VFX, digital art, and emerging technology.
Community / Partner Event
Toronto ACM SIGGRAPH is preparing the next community meetup and speaker announcement.
The chapter connects professionals, students, researchers, artists, and technologists across the GTA.
Updates will be posted here.
Community Partner Event
Dr. Amelia Acker explores how archives, machines, and platforms shape access to knowledge.
The talk connects historical data systems to today’s AI-driven information challenges.
For researchers, designers, technologists, and digital media practitioners.
Hosted by Thomas Fisher Rare Book Library
Community Partner Event
Dr. Paolo Granata examines how AI is changing the way people think, learn, and create.
The session looks at creativity as a shared process between humans and intelligent tools.
For educators, creators, designers, and emerging technology professionals.
Hosted by Rotman School of Management
Official Toronto SIGGRAPH Event
LipDub.ai presented audio-driven AI/ML lip sync rendering for video workflows.
Indie developer Calin Ardelean shared the creative and technical process behind SpaceFlux.
For computer graphics, AI media, game development, and interactive technology audiences.
Hosted by George Brown College
Official Toronto SIGGRAPH Event
A casual gathering for Toronto’s computer graphics, VFX, animation, and interactive media community.
The event brings members together to reconnect, meet new people, and close out the year.
For SIGGRAPH members, students, creators, researchers, and local industry professionals.
Hosted by Toronto ACM SIGGRAPH
Official Toronto SIGGRAPH Event
Prof. Craig Kaplan from the University of Waterloo explored the discovery of the first known aperiodic monotile — the “hat” tile.
The talk covered the history of tiling theory, the search for an “einstein” shape, and related forms including the turtle and spectre tiles.
For mathematics, procedural graphics, generative design, geometry, and computational art audiences.
Hosted by George Brown College
Official Toronto SIGGRAPH Event
SideFX Senior Technical Consultant Jeff “Old School” Wagner presented a sneak peek into the technical innovations behind Houdini 20.
The session explored new features, design decisions, and implementation work behind one of SideFX’s feature-packed releases.
For VFX artists, technical directors, procedural artists, animators, and computer graphics professionals.
Presented by SideFX
Official Toronto SIGGRAPH Zoom Event
MetaVRse co-founders Julie Smithson and Alan Smithson joined Toronto SIGGRAPH to discuss their Toronto-based platform for creating and sharing interactive 3D experiences on the web.
The session explored immersive technology, enterprise XR, digital transformation, and how metaverse creation tools can support learning, training, and communication at scale.
For XR creators, educators, designers, developers, enterprise teams, and spatial computing professionals.
Zoom event
Official Toronto SIGGRAPH Event
Victoria Lofaro, Communications Lead for the SIGGRAPH Student Volunteer Subcommittee (SVSC), joined Toronto SIGGRAPH to discuss how students can get involved with SIGGRAPH 2024 in Denver.
The session explored the Student Volunteer program, conference experiences, networking opportunities, and pathways into computer graphics, interactive media, and entertainment industries.
For students, emerging artists, technical directors, developers, researchers, and future computer graphics professionals.
Featuring past SIGGRAPH Student Volunteers
Official Toronto SIGGRAPH Event
Toronto SIGGRAPH joined Autodesk to celebrate the 25th Anniversary of Maya 1.0 with a special community event at Autodesk’s Toronto headquarters.
The session highlighted the history and evolution of Maya, the Oscar-winning 3D software used in countless films, games, animation projects, and visual effects pipelines around the world.
For animators, VFX artists, technical directors, game developers, students, and computer graphics professionals.
Hosted by Autodesk Toronto
Official Toronto SIGGRAPH Event
WeFX Studio shared advanced Houdini techniques used in Netflix’s Guillermo del Toro’s Cabinet of Curiosities, focusing on lotion simulation and disintegration effects for key characters.
The presentation explored goo simulations using FLIP and VDB workflows, deforming animated character meshes, and destruction pipelines combining Houdini’s RBD and Vellum toolsets.
For FX artists, technical directors, Houdini users, VFX students, procedural artists, and computer graphics professionals.
Presented by WeFX Studios
Official Toronto SIGGRAPH Event
Yulio Technologies presented an inside look at the challenges and opportunities involved in transforming CAD and DCC assets into interactive AR and VR experiences.
Ian Hall, Chief Product Officer, and Lev Faynshteyn, Head of R&D, discussed rendering pipelines, optimization techniques, and enterprise visualization workflows used across architecture, design, and manufacturing industries.
For technical artists, XR developers, visualization professionals, engineers, designers, and computer graphics students.
Hosted at the Bahen Centre for Information Technology
Official Toronto SIGGRAPH Event
Tom Burns, UDS Field CTO at Dell Technologies, joined Toronto SIGGRAPH for a technical discussion on modern infrastructure for media, rendering, and emerging production workflows.
The talk explored whether cloud simply means virtualization, along with trends in real-time rendering, virtual production, AI/statistical sampling models, and federated global namespaces.
For VFX technologists, rendering specialists, technical directors, infrastructure teams, cloud architects, and computer graphics professionals.
Presented by Dell Technologies